TIER 1 · Trailer 1 + Multiple gameplay-style scenes
Convenience Store Robbery
24-7 stores, Uncle Jack's Liquor, gas stations. Dynamic store layouts, varying loot, varying witness count.
The Job
Rockstar put this front and center in Trailer 1 (1:08-1:18), so treat it as confirmed: 24-7 stores, Uncle Jack's Liquor, and gas stations scattered across Vice City, Port Gellhorn, and the Leonida Keys. The pitch is the entry-level grind — solo, fast, low ceiling. Two confirmed approaches: loud (gun out, register cleared, sprint) or stealth (no shots, slip out before anyone calls it in). Inference: the loud route reliably pulls police, which fits the 1-3 star band, while a clean stealth pull likely keeps you at the low end or off the radar entirely. The 2-5 min window and small size cap the take — figure 2k-15k GTA$. The variable that swings it, per the record, is the dynamic store layout: varying loot and varying witness count mean the same chain pays differently each visit. More witnesses is inferred to mean faster star escalation. Read this as walking-around money and a heat warm-up, not a score you build a session around.
The estimated 2,000-15,000 GTA$ range tracks a small, solo, sub-five-minute job with only a 1-3 star ceiling — low risk, low floor. The wide spread reflects the record's "varying loot," so the same store chain won't pay the same twice.
- Location
- Multiple (Vice City, Port Gellhorn, Leonida Keys)
- Type
- store robbery
- Scale
- small
- Duration
- 2-5 min
- Crew
- 1 roles
- Approaches
- 2
- Payout rate
- GTA$2,429/min
- Trailer
- T1: 1:08-1:18
Estimated payout, against every other tracked heist
- Tier 1 - confirmed
- Tier 2 - verified leak
- Tier 3 - speculation
| Item | Minimum | Maximum | Tier |
|---|---|---|---|
| Vice City Casino Heist (Speculation) | 2,000,000 | 4,500,000 | Tier 3 - speculation |
| Vault Truck Escape | 1,000,000 | 2,000,000 | Tier 1 - confirmed |
| Sinfrontera National Bank Heist | 800,000 | 1,500,000 | Tier 1 - confirmed |
| Vice City Art Gallery Heist | 600,000 | 1,500,000 | Tier 3 - speculation |
| Vice City Jewel Store Heist | 400,000 | 1,200,000 | Tier 3 - speculation |
| Armored Truck Heist (Speculation) | 100,000 | 500,000 | Tier 3 - speculation |
| Armored Cash Truck (Brinks-Style) | 100,000 | 500,000 | Tier 2 - verified leak |
| Yacht Heist (Leonida Keys) | 75,000 | 300,000 | Tier 2 - verified leak |
| Cartel Drug Lab Raid | 60,000 | 250,000 | Tier 2 - verified leak |
| Port Gellhorn Warehouse Heist | 80,000 | 250,000 | Tier 2 - verified leak |
| Leonida Keys Drug Trade | 50,000 | 200,000 | Tier 2 - verified leak |
| Diner Robbery — Hank's Waffles | 5,000 | 25,000 | Tier 2 - verified leak |
| Convenience Store Robbery | 2,000 | 15,000 | Tier 1 - confirmed |
| Uncle Jack's Liquor Robbery | 1,500 | 8,000 | Tier 1 - confirmed |
| Gas Station Stick-up (Xero Gas) | 1,000 | 6,000 | Tier 1 - confirmed |
Getting out
1-3 stars
How the response escalates
- Step 1AlarmJob goes loud or the alarm trips
- Step 21★First units dispatched
- Step 32★Perimeter and pursuit
- Step 43★1-3 stars
| Step | Stage | Detail |
|---|---|---|
| 1 | Alarm | Job goes loud or the alarm trips |
| 2 | 1★ | First units dispatched |
| 3 | 2★ | Perimeter and pursuit |
| 4 | 3★ | 1-3 stars |
- Police response
- 1-3 stars
- Approaches
- loud, stealth
- Crew roles
- solo
- Confidence
- TIER 1 — Rockstar/Trailer confirmed
- Source
- Trailer 1 + Multiple gameplay-style scenes
Operator Tips
- Run stealth when you can — no shots fired keeps you toward the low end of the 1-3 star band and avoids a chase eating your 2-5 min window.
- Scope the witness count before you commit. The record flags varying witnesses per store; fewer eyes is inferred to mean slower star escalation.
- Going loud is the faster clear but pulls police reliably — line up an exit before you pull the gun, since 1-3 stars on a solo job means you're the only one driving.
- Treat the take as variable. Dynamic layouts and varying loot mean a 24-7 might pay near 2k while another run nears 15k — hit several rather than banking on one.
- No crew to organize: this is solo-only per the record, so the only prep is a vehicle and a route out of Vice City, Port Gellhorn, or the Keys.
FAQ
How much does the Convenience Store Robbery pay?
Estimated 2,000-15,000 GTA$ per hit. It's a small solo job, so the floor is low and the take varies — the record notes dynamic layouts and varying loot, meaning the same store won't pay the same each time. Treat the figure as a pre-release estimate.
Can I do it solo and stealthy?
Yes on both. The confirmed crew role is solo, and both loud and stealth approaches are documented. A clean stealth pull is inferred to keep you toward the low end of the 1-3 star police response — or off the radar entirely.
What crew do I need?
None. This is a solo job per the heist record — no crew roles required. The only prep is a getaway vehicle and an exit route from Vice City, Port Gellhorn, or the Leonida Keys.
Calculate your take
Use the Heist Payout Calculator to estimate your share for Convenience Store Robbery based on approach, crew skill, and difficulty.
Related store robbery heists
Heist data sourced from Trailer 1, Trailer 2, and verified 2022 Teapotuberhacker leak. Payouts re-verified after 19 November 2026 release. Independent fan content. Not affiliated with Rockstar Games or Take-Two Interactive. Grand Theft Auto, GTA, and related logos are trademarks of Take-Two Interactive Software.